HTC Vive |
The battle for home-based virtual reality began with the
Oculus Rift and HTC Vive-but things are becoming difficult these days. The
Oculus Quest is achievable for strong autonomous VR and Valve pushes the
boundaries between high-end VR and the Scale. Now here is the Vive Cosmos, the
first genuine companion from HTC to the Vive and Vive Pro.
The Cosmos is essentially an improvement in almost any way,
but there is only a problem: it costs 699 million, which makes it much more
costly than the Oculus Quest (400 dollars) or Rift S (400 dollars). The Cosmos
price, when the rivalry is so high, is a surprising strategic decision by HTC.
HTC Vive |
The Cosmos provides a solid, high-quality VR experience, but
almost twice the price of Oculus equipment and is not as versatile as the
Quest. And for a premium VR experience with cash and no items the Steam
Calculator is a much easier way to pay just $300 extra.
HTC could completely rely on the Cosmos's knowledge to
justify the value. It could be. It is slightly better than Rift S and Index,
and has a 2 880-by 1700 pixel resolution across both ears, and an important
step beyond the initial 2,160-by 1,200 resolution Vive. It is operated inside
and the detectors are inserted directly into the headset. And the Cosmos comes
also with new motion controls, which make an enormous improvement on the
original Vive.
HTC Vive |
Even notable are the 90Hz Led displays of the Cosmos, whereas
the S of the Rift is just 80Hz. So actually 90Hz of smoothing so immersive VR
is generally considered the bare minimum. But the index has everybody beat with
125Hz monitors and revolutionary 144Hz mode if you're looking for true top of
the lines hardware.
There are six cameras along the side, an halo headstrap that
is integrated into headphones. The Cosmos is not much different from most
traditional VR headsets. It looks more interested, it has a slick dark blue and
dark esthetic than the original Vive. It also looks and feels much better than
the Rift S, which Oculus has designed and built by Lenovo. Another plus: You can
change the world when you wear it, like many headsets with Windows Mixed
Reality, and make a quick split. And the façade can be removed so that mods can
be installed to customize your VR experience.
HTC guarantees that there's plenty of relaxed coiling in the
headset, particularly where your forehead and ears are resting. Thanks to its
compact vision, The Cosmos is easy to attach but it didn't sit on my head as
comfortable as the Index or Rift S, it did not matter how much I fucked the
headstrap, it felt a bit disappointed. It did not stop me from doing it for
brief hours, but it certainly hurt the feeling of being in the Cosmos because I
was always mindful of it. The design along the forehead pad is another major
annoyance because you inevitably leave odd marks on your face.
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Although I certainly have difficulties in design, I liked not
to have to configure Lighthouse sensors to use Cosmos. It uses internal sensors
instead to search and monitor your movement in your field. We've already seen
these sensors on the portable Vive Focus, and HTC took them to a premium PC
system for the first time. It's a clever move because it means that you can
easily pick up Cosmos without thinking about adding detectors, and take it
elsewhere.
Obviously, HTC also has to refine the optimized sensors in
Cosmos, nevertheless. It could literally not see my office during the night
until I turned on every single light in my room.
The Cosmos set-up consists of a USB 3.0 connector,
DisplayPort and power link of your breakout box. Then you only have to attach
the front ports headset. You will have to deal with a long cable when you
plunge into VR, equivalent to any other high-end headset. You can also attach
the $300 Vive wireless adaptor to give a bit more freedom I haven't found it unbearable.
Instead of relying on SteamVR setup, HTC has also created a
software suite to help you install. The new procedure looks better than before,
but still a slow program. It was difficult to recognize that my PC program was
in the United States and failed many times during installation. Through
plugging in a random zip code I was able to make progress, although the entire
process did not create much faith in HTC devices. There's a short demo in the
complex new "Vive Reality Program" environment, but most of the time
you'll spend in Lens, the latest HTC app for your VR library to explore.
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The Cosmos also comes with Viveport Infinity, the
subscription service from HTC for a year that allows you to enjoy enormous
games and experiences. It normally costs $13 a month or $108 every year, so it
is a good deal to have a free year.
Viveport Infinity is also directly integrated in lens, so
games you have bought in Steam or in the Vive Shop will be shown. HTC makes
sense to try to give Vive consumers a more tailor-made interface, although the
Lens app is still a bit half-baked. I feel sluggish and clumpy in managing the
menus and I have had problems starting some games.
The Vive Cosmos has managed to achieve a good high-end VR
experience after I progressed through the software issues. The high-resistance
screens in the shooter Raw Data made the scenes more vivid and accurate than
the Vive. It was also a great test to track and move the Cosmos, since it
involves a lot of fast-paced weapons fire. Even if I wanted desperately to
avoid being destroyed by cruel aliens, the headset had no challenge.
Superhot always runs like a dream on the Cosmos, which is my
favorite VR game. It is faster, but it includes a lot of agility and accurate
action. Thankfully, HTC did not lose much flexibility when going into tracking.
I just had a big problem with a lot of sun. Sometimes I would send error
messages indicating that my atmosphere must be better. HTC knows about this
problem, but up until now, the company has reduced the number of error
notifications. Ideally, though, it will find some way to refine the low-light
sensors early.
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The buttons of the Vive Cosmos, meanwhile, sound comfortable
yet odd. This looks a lot like the Oculus touch screen, with contoured arms,
analog sticks and gamepad-like buttons. You will see them. Two grip buttons are
on the bottom and a click key is given.
Oculus is now in its second-generation controllers, with
Valve explore entirely new methods for VR interaction with its finger-tracking
controllers. HTC seems to have only been keeping up with a design that clearly
shows up what Oculus has done four years ago. The controllers work well, but it
feels cheap and it's a step behind the market. It was also mischievous to keep
them long because they are so large. This is another area in which the Cosmos
is overcome by the List. As its buttons are attached directly to your arms,
it's practically easy to hold them.
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Also, with its near field speakers, the Valve headset offers
superior audio. The headphones from Cosmos sound great, but I had a lot of
difficulty in bringing them to my ears. Luckily, if you want to use your own
headphones you can easily remove them.
The Vive Cosmos is certainly not perfect, but I think it's a
good headset overall. But, the value of $699 makes it unbelievable. While the
service is better than the Rift S, it is not better than 300 bucks. However,
when the $400 Oculus Quest offers great stand-alone VR and will shortly also
power PC's virtual reality via cable, the world is even harder to swallow. If
you have the money to burn it is much more efficient to use the $1,000 Valve
Index on Next Level VR even if sensors are necessary.
I'd have sung her praises had HTC launched the Cosmos a year
later. Yet now, since low cost VR is improving and high quality VR is more
creative, I'm not sure who the Cosmos is for.
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